![]() ![]() ![]() Source Engine (Optional if porting models from it.).Gims IV : Optional but handy as it has placeholder models to help you with setting up the size of your model.Make sure that your model is not over 300,000 polygons or you might need more ram to port it.Īlso, your model will have an issue where it will glow red in the dark, i don’t really know how to fix that. Please note that this tutorial is not perfect and there are a lot of things that i could have done or explained better. I recommend that you know the basics of 3d modelling and how to use Blender, 3DS Max and OpenIV before you do this tutorial. If your here just to know how to port any model to FiveM then skip straight to step 14. ![]() Hello there! This is a tutorial about how to port maps from Source Engine. UPDATE : To fix the models glowing at night issue, make sure to vertex paint your whole model red. ![]()
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